
The improved frame rate is a welcome improvement in theory, except all the games suffers from unexplained freezes and hiccups that have initially been blamed on moving the games over to Unreal Engine.

GTA: The Trilogy – and these are the better looking characters (pic: Rockstar Games) Which means many people won’t have played the games since they were first released – which creates quite the culture shock when time catches up with your memories. GTA 3, Vice City, and San Andreas, all had mobile versions (which is bizarre in itself, given how ill-suited the games’ controls are to a touchscreen) but only San Andreas’ one was released on consoles. One of the contributing problems is that, for reasons best known to themselves, Rockstar has never had a proper remaster of any of the games before.

Instead, the majority of issues are cosmetic, like the ridiculously broken way the rain works, as it penetrates through solid objects and disappears when over the sea. It’s common to see cars and people disappearing into the ground or ghosting through walls, as random objects float through the air or turn invisible, but by luck rather than judgement you’ll rarely fail a mission because of them. Although all three game are filled with bugs, relatively few directly impact how you play and we only had a couple of crashes – and those solely on San Andreas. It’s important to point out straight away that this is not a Cyberpunk 2077 situation.
